Fill the square holes with the round pegs

Singularity is a game we made in two days for the GGJ 2022 with my friend Thomas.

It's a 2D physics-based puzzle game which is designed to be self-explanatory, so you can just hit that "Run Game" button right now ;)

This year, we were 5 teams at the Toulouse jam site to have chosen Godot. Hurrah for Free Software!

I took the occasion to try out Godot shaders (which are basically just GLSL geared for Godot), and while my shader skills aren't that incredible (3h for a simple square...) the experience was a fun one.

Development log

Leave a comment

Log in with itch.io to leave a comment.