⚫ Singularity ⚪
Fill the square holes with the round pegs
Singularity is a game we made in two days for the GGJ 2022 with my friend Thomas.
It's a 2D physics-based puzzle game which is designed to be self-explanatory, so you can just hit that "Run Game" button right now ;)
This year, we were 5 teams at the Toulouse jam site to have chosen Godot. Hurrah for Free Software!
I took the occasion to try out Godot shaders (which are basically just GLSL geared for Godot), and while my shader skills aren't that incredible (3h for a simple square...) the experience was a fun one.
| Published | 2 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | Jan 29, 2022 |
| Author | Thibault Lemaire |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Black and White, Global Game Jam, No AI, Non violent, Open Source, Physics |
| Code license | MIT License |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial, Textless |
| Links | Source code, GGJ page, Nightly |
| Content | No generative AI was used |
Development log
- Global Game Jam 20222 hours ago






Leave a comment
Log in with itch.io to leave a comment.